featured 12.10.2026 jind

What’s New on GigaFun – September & October Recap

Since our last article about achievements and titles, a lot has happened – we just haven’t written about it. Here’s a summary of everything important in one place.

New Donation System

  • New support page – package shop, cart, overview of what’s included, and purchase history.

  • Payment via PayPal or card without a PayPal account (picture guide on the page) and bank transfer via QR code.

  • Packages are delivered automatically after purchase, and each order shows exactly what happened.

  • New items: character rename, unban, max skills including weapon skills, 30-day VIP.

  • Monthly donation goal – when reached, donors receive a bonus in event marks (10% at 6,000 CZK, 20% at 12,000 CZK).

Client

  • Wow.exe (32-bit) patched to use 4 GB of memory – fewer client crashes from memory shortage in raids and cities. Download via launcher.

Raids and Bosses

  • Ragnaros – no longer heals to full health after submerging, and Eruption finally has its own timer. After being killed, he no longer falls into the lava, so he can be looted normally.

  • Kael’thas – Phase 3 fixed.

  • Reliquary of Souls – fixed boss reset after phase 3 and a bug where the next boss after Reliquary ignored tanks. Players no longer need to relog after the fight.

  • Doom Lord Kazzak – no longer stays alive at 0% HP.

  • Hex Lord Malacrass – players are released from Mind Control when he dies.

  • Karazhan – Chess – fixed a server crash after „Reset the board“.

  • Black Temple – the quest turn-in NPC now spawns directly at the raid after the boss kill (previously could spawn a floor below where nobody found it) and stays for 15 minutes.

Balance

  • Warlock – direct damage spells buffed by a total of 28%.

  • Boss shadow and arcane resistance halved for 155 bosses – mages no longer lose most of their damage.

  • Spell penetration on Gladiator’s Felweave Cowl fixed (was only counted for frost) and the helm now gives spell haste instead of melee haste.

  • Bosses and elite mobs have more HP and deal more damage – content was too easy.

Quests

  • Weekly reset is now on Sunday at 00:00 – based on your poll (87.5% of votes). Active quest chains keep their own countdown.

  • The weekly quest tooltip now shows the exact time until reset.

  • Fixed a timing conflict in the BT event quest chain (7-day cooldown clashed with raid time).

  • S3 quests that couldn’t be turned in are fixed (13 quests).

  • Quest reward items are now visible in the bag immediately, without relogging.

  • A quest can now have multiple possible prerequisites (melee and caster set branches).

  • Ranged weapons that couldn’t be fired are fixed.

PvP

  • 1v1 arena – reworked rating calculation, handicap for large gear or rating differences, and matches shorter than 60s or without an opponent don’t count.

  • Battlegrounds – the queue forming is now visible, and BGs start with fewer players.

Website

  • Boss kills – damage and DPS statistics (wowheadggf → ?bosskills):

    • Player DPS at bosses was showing significantly lower than the actual value. Fight duration was calculated from the first pull in the instance instead of from the boss pull. Now each boss has its own fight time and DPS matches.

    • After a wipe, a new attempt is counted (damage and time of the last attempt).

    • For multi-phase bosses (Illidan, Reliquary of Souls, Kael’thas) the entire fight counts as one.

    • No more empty rows without a name in the table. A player is recorded on first hit, so players who disconnected before the end also appear.

    • Older records keep the original DPS – retroactive recalculation is not possible.

Miscellaneous

  • Fixed several server crashes; crashes are now logged so the cause can be found faster.

  • Mail with items – delivery fixed.

Thanks to everyone who reports bugs on Discord – most of the fixes above came from your reports.

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